The Changelog is a section of the Menu which allows the player to be informed of updates and bug fixes in the game. The Changelog gets updated frequently.
Sometimes in old servers, the changelog might not have the current updates and bugfixes. In order to see these "new" updates and bugfixes, the player must be in a new server or go to a private server. The Halloween update and duplication patches are not included in the list.
It should be noted that not many updates are actually shown here. Small or secret updates never appear on the Changelog.
The Changelog itself only shows about a third of all Lumber Tycoon 2's known updates.
How to view the Changelog
To view the Changelog, the player must click the "Menu" button at the top. Then click the fourth button on the left at the bottom, titled "Changelog". Updates are in order from newest to oldest, in its exact dates when updates were released.
If the player wishes to view older updates, click "Next", as seen at the bottom right. Then to go back a page, click "Previous" as seen at the bottom left of the window.
Changes from 2017
Changes from April
>Fixed dynamite on trees.
Changes from March
>Fixed saving issue for new players.
>Patched a slot duplication remote exploit.
>This morning due to a version controling issue and an update malfunction caused by nothing but my own neglegence, an update that was pushed caused the theming and mechanics from the Winter Event to return, but more harmfully, it caused everyone's money to save as $20,000,000 instead of their actual funds. The most efficient and least harmful to players way to address this is to revert the entire game state back 10 hours to before this update. Unfortuantely, if you made any progress in any server in the last 10 hours, regardless of if it was a broken server, that progress will be reverted. I know this is frustrating, and I'm deeply sorry. Contact me through Twitter if you lost any major progress during this time and I will try to help you.
>Potentially fixed issue that might cause an autosave while loading to clear a save slot.
>Seats won't kill you.
>_xbox: opening menu while chatting and then closing menu will not cause you to get stuck
>Aux function functionality for user notices: Money upsell
>Fixed whitelist gui issue
>_xbox: Icons organized and refactored. New icons and fixes.
Changes from February
>Snow boulders fixed
>Slots will save in the event of a server shutdown
>Finally fixed character rotation on axe chop
>_xbox: fixed reticle distance feedback with axes
>_xbox: fixed reticle illuminating for anchored trees
>_xbox: fixed camera not reattaching to character on death
>Improved onboarding with tree chopping: added a tree chop notice and delayed the timber notice until the tree actually falls
>No overlapping GUIs if dragging an object while in range of a dialog character
>Fixed axes in backpack not saving on game exit
>Misc duplications fixes
>Possible ferry vehicle reliablity improvement
>Blacklist crashing should be fixed
Changes from January
>Volcano boulders fix
>Experimenting with new physicsal properties. Tell me if you find any ususual physics behavior that wasn't occuring before.
>New physical properties didn't go well at all- REVERT REVERT
>Okay I think the whole physical properties thing is figured out. Behavior should be almost unchanged.
>Vehicles will no longer claim network ownership of other vehicles. You won't be able to carry other trucks in your truck anymore, but this should alleviate issues with whitelisted friends driving near each other and ferry bugging when traveling with whitelisted friends.
>Fixed Hoover being unresponsive
>Fixed Ferry never moving on server startup
>Vehicles will now generally not bug out upon docking with the ferry
>Trailer boat fix
>Patched slot duplication exploit
>Islands sloped out
>Trees added to islands
>Fixed bug where character would freeze after getting up. I think this one was ROBLOX's fault. I still have no idea what caused it.
>Various duplication patched
>Fixed bug where sawmills could cut entire trees if on top of the sawmill
>Money transfer system revised
>Fixed text clipping on red balls
>Fixed bug where characters would not float after dying
>Fixed bug that allowed you to place structures outside of your land
>Fixed log abandon bug
Changes from 2015
Changes from December
>Fixed bug where cut planks would be treated as logs and not save with the player's property (thanks sulz9523 for the detail repor[t])
>Fixed bug the blueprint tool would go away if your character dies (blueprints were not lost, the tool was just not accessible)
>Patched object duplication exploit involving whitelisting and reloading
>I forgot a parenthesis in an important place and it broke a lot of things. Sorry. :( Fixed now.
>Fixed issue where plots would persist in a server if the owning player left the game while loading
>Fixed GUIs resetting on respawn
>Gifts are off shelves and openable
>Patched duplication exploit
>Gift added to stores
>Fixed broken cars
>Patched an assortment of issues relating to things breaking when the character dies
>Patched bug where tools couldn't be dropped
>Decreased save time by ~85% for larger bases
>Decreased autosave frequency to help aleviate strain in servers with large data slots. Data still autosaves on exit.
Changes from November
>Fixed another ownerstring issue that could cause abandoned wood to not be interactable with again
>Fixed loose Y in land store sign. Used stronger glue.
>Attemp[t]ing to reload a slot within the 60 second timer constraint will not clear your save slot
>Fixed bug where logs could not be interacted with if the owning player abandoned the log, but the log ownership would be released when the original owner left the game
>Fixed flying with conifers
>Flipped overwrite "Confirm" and "Back" buttons so that when entering the prompt, a user's mouse is default over the back button rather than confirm
>Replaced placeholder land store sign
>Fixed bug in which logs abandoned by players who left the game could not be interacted with again
>Patched duplication exploit involving a sequence of reloading and driving between whitelisted properties
>Patched tool duplication exploit involving resetting character and leaving
>Fixed bu in which abandoned logs could not be interacted with again
>Returned swimming bodymovers to fix bug in which characters swam too high and would not lose health
>Fixed permissions for exiting players
>Fixed bug where autosave did not work on player exit
>Potentially fixed save slot overwrite issue
>Item cleanup now is linked to saved instances for manual reload
>Body movers retuned for physics update.
>Fixed squished image on reloaded hatchet box.
>Updated surf check
>Updated sawmill cut regions
>No interaction during save/load
>Sawmills will no longer round up shortie planks Y dimension
>Removed hacky gamepad custom scrolling; core tool selection deprecates it
Changes from October
>Cherry meadow was fixed in some recent update; fixed now.
>Patched log wall-climb
>Basic glass door
>Addressed whitelist clientside exploit
>No whitelist permissions during save/load
>Blacklist server cross-check
>Fixed dynamite duplication
Changes from September
>Made ground thicker at wood dropoff
>Network owner of wood sweeper moving parts is now set to server; should fix most power issues
>Patched slot resetting which allowed a save duplication exploit and also interrupted the autosave [c]sycle and could have lead to data loss
>Fixed bug in which data could be corrupted by overwriting with a blank save if metadata doesn't load correctly on startup
>Added pcall to catch, destroy, and reporte erred trees to see if that will resolve the tree growing issue
>Coupled trailer force on wheels to make them easier to drag
>Fixed bug in which not all property expansion options would be available
>Fixed bug in which a whitelisted player's vehicles can save and not be removed if upturned
>Updated error reporting
>Fixed bug where menu button dissap[p]ears when opening the menu after a slot is loaded.
>OnClose callback is skipped for servers that self shutdown when assets fail to load
>Fixed issue where money would frequently save as 20 rather than actual money value
>For loaded loose items, networ ownership now is set to server
>Spawned vehicles network ownership is set to server on unanchor
>Bridge movement is smoother
>Mulitple blueprints can be placed in a consecutively without going back to the blueprint window
>Ensured that when a player gets up from a vehicle, network ownership of it's content is reset to server synchronously by remotely requesting ownership of bed items in batches all at once rather than invidividually per item. This should do a lot to fix vehicle bugging when players get up
>Hitched trailers are no longer draggable
>Fixed issue where worklights would not update saved position after one save
>Fixed blueprints progress not showing
>Increased loose wood despawn time from 4 minutes to 12.5 minutes
>Network ownership for loaded planks are set to server
>Changed the order of operations when loading a slot while another slot is currently loaded. Now loading one slot implies cleanup of the current slot before the new slot is loaded. If the save of the current slot fails, load is aborted. If the save is successful but load is aborted by player the player is left without a slot loaded. This prevents a duplication exploit and maybe address issues with data loss on exit.
>Changed wording from "Save and reload slot" and "Save and load slot" to "Reload slot" and "Load slot" respectively. This discourages the unnecessary practice of manually saving before exiting
>Admin save versioning
>Fixed bug with trailers and whitelists that could break trailer hitching
>Added remote selective server shutdown to clean up old servers when necessary
>Added particles and velocity to tools that drop on death
>Fixed issue where blueprints with progress between 99.5% and 100% would show 100% progress
>Fixed game-breaking sawmill bug related to last update
>Increased wood abandonement and despawn time values
>Fixed bridge prices
>Made exterior lights brighter
>Fixed bug that would crash the client if a loop of trailers is made
>Added more error readouts to loading
Changes from August
>Milled planks are forced server ownership instead of defaulting to auto
>Server will shut itself down if server initialization fails(takes more than 8 minutes)
>Decreased elasticity on wheels and wood
>Grow interval for all trees except common increased
>Made pine trees softer
>Sound level for plains music brought way down
>Patched an item duplication exploit for the second time
>Notice appears when a purchase fails telling a user they can help Defaultio make some holla dollas
>Made wheel center return speed double wheel turn speed
>Made land $2,000 cheaper per num plots
>Dropped vehicle respawn cost from 6% to 2%
>Fixed a land sign bug
>Reduced autosave frequency
>Optimized magnitude checks in loose wood management
>Ruhven now correctly shows your where your land is when you ask him
>Lots of players were missing the cars; made box more noticable in Wood R Us
>Adjusted dragger BodyGyro paramenters to help with disappearing/flinging logs
>Structures that somehow lost ownership will be savable
>Tools will be kept if a player dies above 500 studs
>Metadata is not retreived immediately on player entrance. This may resolve data loss when players quickly switch between servers
>Fixed issue where onboarding would not show for users who had reset
>Added notice that aborted structures have been placed back into their box
>Potentially fixed issue where time of day gets stuck?
>Added three thumbnails/icon
>Removed Alpha Axe of Testing from Wood R Us
>Added Beta Axe
>Two new trees
>Fixed two new trees
>Fixed issue in which loose items would not clean up for players without land and ownership of loose items would be lost in some teamwork scenarios
>Fixed issue where menu was accessible during server initializing on gamepad
>QA5: Gamepad/pc selection prompt will not show during server initialization
>QA7: Increased onboarding icon sizes
>QA9: Increased sizes of various buttons; mostly close
>QA10: Backpack bumpers for gamepad are displayed larger
>QA16: Credits and changelog are displayed larger
>Slightly buffed level 1 & 2 axes damage
>Added hardened axe
>Fixed issue where metadata would not refresh if a player left and rejoined a server
>No mouseover check for vehicles
>Menu select icon appears immediately when gamepad is activated
>Fixed issue where you could not walk if holding a item after exiting a vehicle on gamepad
>Added character to axe swing target filter
>Duplicate blueprints won't be added to collection
>The P / D scaling update was rolled back, values readjusted accordingly
>Fixed Bob's dialog
>P / D value reduced 1/19 to compensate for scaling factor change between solvers
>If a gamepad controller is plugged in, using it is optional
>Converted all mouse.Hit and mouse.Target calls to use Camera:ViewportPointToRay. This fixed targeting issues with gamepad that were dependent on mouse locking center
>Fixed issues where plots could not be loaded and vehicles could not be driven when using gamepad
>Hitch connection instances now receive network ownership
>Added blocks to aid with placement
>Fixed a hilarious bug in which cars would only spawn hot pink
>Trees now clean up when saves are loaded on top of them
>Player loading frequency is now throttled
>Universal debounce for tools
>Added "added credits" to the changelog
>Fixed a potential stability issue with level 3 trucks
>Music does not play in stores after hours
>Increased blueprint region check part count from 20 to 100
>Physics ownership will no longer be reduntantly applied to vehicles. This maybe fix trailer physics
>Now assinging network ownership to vehicle wheels; they were apparently not a part of the assembly
>Changed the glass model to aid placement
>Fixed vehicle breaking bug in which ownership of vehicle was forced to the server rather than the client.
>Fixed seat weld offset so character position is reasonable
>Added new truck
>Nerfed vehicle respawn cost by 1 / 2 while because physics bug
>Adjusted log sale values to 50% and plank sale values to 250% of previous values
>Found a dynamite bug, don't know what is causing it.
>"ButtonRemote_".. converted to BindableEvents and proxied through a single remote to allow future easy server integration to arbitray buttons
>Vehicle bed CFrame offsets were backwards and are now corrected
>Material support for blueprints
>Added new vehicle bed region3 check debugging
>Fixed bug where a vehicle would occasionally not claim ownership of all wood in its bed. This will improve vehicle instability overall; as a single item in a truck without client network ownership can wreck it up bad
>Added welcome prompt for returning users with instructions on how to load progress
>Fixed bug where tool handle network ownership could be set
>Decreased friction on walls of switch to help with clogs
>Fixed a bug in which land purchasing hotkeys would stay active while chatting
>Cars now persist colors between loads
>Both pine trees have been nerfed slightly in size and value
>Network ownership is now dropped and forced to server immediately after an interaction ends as opposed to persisting for a player as long as they are in proximity of the part. This maybe fix conflictions with teams loading wood into beds.
>Updated network ownership debug to show requests as brickcolor and owner as selectionBox color3
>Increased opening vertical dimension of Sawmax 02
>Dynamite will not detonate if other players approach it during the fuse
>Fixed dragger breaking bug where drag prompt would show for tools in other players hands
>Shop items that players return to shelves now regenerate and drop ownership
>"You need to own land" confirmation from Thom now shows for vehicles
>Changed color of birch so it's not the same as oak
>Removed thumbnail cameras from inserted models
>Added glass panes: 1 x 1, 2 x 2, 4 x 4, 8 x 
>Added small lamp
>Added headlights to vehicles
>If players characters are killed by phsyics issues (characters are destroyed), tools will persist on next respawn
>Whitelis[t]ing fixed for hitching trailers
>Fixed issue where trailers would not despawn on player exit
>Network ownership added for dragging trailers
>Shop items are CFramed instead of moved, fixing box jumping mostly
>Double "open" door prompt fixed
>Corner conveyors and switch conveyors now correctly encode
>Conveyor supports have larger placement blocks
>Characters are transparent instead of unparented on server startup, fixing character duplication
>Fixed bug where entire trees could be fed into sawmills at once
>Fixed car store
Note: This is an EXACT copy of the changelog! Expect some grammar errors.