|Use||Shortening a player's perception, making the game more realistic|
Fog is the light-gray substance which is the lighting property that appears throughout Lumberland. Its purpose is to shorten players' perception, and give a more realistic outlook on the game.
Fog increases during the in-game night (approximately 11 PM) and decreases at dawn (approximately 9 AM). Fog in places such as the Lost Cave, Maze, and the End Times Biome are special because the fog is much closer and darker than above the surface, but still appears to recede or fall in respectively to the time of day.
Fog changed throughout the Alpha and Beta Testing Stages. During the Alpha Testing Stage, it was very little and believed to be only seen 6,000 studs away from a player's perception. And during the Beta Testing Stage, it decreased, possibly only 1,000 studs from a player's sight, and was a slightly lighter shade of purple than it is now. Later in the stage, it decreased, only 300 studs away from a player's vision. This is now the current and present setting of Fog in the game.